Green Dragon is a videogame by me that you can read about and play (for free!) on this very website. Presently it comes in Windows, OSX and Linux versions. I made this game for Ludum Dare’s 48 hour Compo, where it placed 55th out of nearly 1500 entries.
One night in university I experienced a fever dream that I still think about every day. In the dream I was an adolescent who’d spent his life stargazing through a telescope. I’d been trying the whole time to discover the location of one particular celestial body: A giant, dead green dragon floating somewhere in deep space. Its existence was rumoured, but never confirmed.
On the night of the dream I finally found it. Through the telescope I could see only fragments: a leg, a wing, a neck. Its corpse was disintegrating gracefully out there, scales trailing off into blackness as they blinked in the starlight. I felt I had to go find the thing; to touch it, to commune with it. This was a task of spiritual importance. In my dream the dragon was everything. It was me; the real me. Somehow I assembled a group of vague companions resembling the cast of a late-’90s Final Fantasy game. We departed from our home planet in search of the dragon, a flock of human forms drifting upwards from the Earth.
This week, in honour of this year’s first annual IndiE3 alt-conference, I jammed out my first Twine game! It’s, um, a parody of sorts called You Died Alone At E3 2014 and you can play it right here.
Although I did not participate formally in Ludum Dare this time around, I did make a little Unity sketch based on its theme of ‘beneath the surface’. It’s a sort of 3D spatial poem about whiteness and maleness and the nature of guilt. You can play it here.
I made a game for Ludum Dare this time around! It’s called ‘Armageddon’, and it picks up right at the end of the classic arcade hit Missile Command. You can play it right here; if you participated in Ludum Dare and are therefore eligible to rate it, you’ll be able to do so here.
I did a game jam last weekend! You can look at the result right here.
This game is a parable about time and society. A person must journey all the way around the surface of the globe, following the footsteps of his doomed countrymen into hell and confronting the ancient thing that brought them there.
I developed this project alongside Dylan Bremner between the hours of 7:30pm on a Friday night and 4:00pm the following Sunday. We used Flash’s fancy newish Stage3D (via the somewhat-interesting StarlingPunk framework). The rings consist of rectangular textures bent over circle-shaped triangle fans using some clever UV mapping and programmable shaders. I am very happy with it. It was a productive and enlightening experience.
Special thanks to Phil and especially Emily for allowing us to stink up their suite for an entire weekend!