What can we read into a period of silence?
I mean a period of voluntary non-communication from a person or character: a period during which some speaker declines to speak, or a signer declines to sign, or a text chatter declines to type. What meaning can be found within their conscious act of signalling nothing?
I find that when a signaler is present—a person, let’s say—but the signal itself is absent, it creates a kind of vacuum: an induced need to fill the gap in semantic reality that this person’s silence creates. There’s some part of me that needs to know what their mind is doing; it seeks to glean their thoughts & feelings even in cases where they’re emitting practically no information. (And if I don’t feel I’m able to glean anything, it makes me kind of worried.)
Psychologists call this an act of ‘mentalizing’, and for better or worse I’ve spent a disproportionate amount of my life learning to do it. Everybody does it, to some degree. We do it as part of “sympathy”, as well as “empathy”. We do it as part of “cunning” too, and for that matter as part of “sadism”. All these things require us to imagine another person’s mind even when we can never directly observe it.
As humans we’re very good at this; so good, in fact, that we don’t even need other brains around us in order to imagine the presence of other minds. We can imagine the mind of a statue, or a mountain, or a group of stars in the sky. All we have to do is take bits & pieces from our own experience (memories, feelings, tendencies, qualities) and lend those to some Other as a way of imagining what its point of view could be.
Game enthusiasts like me will even do this with 16×16 arrangements of pixel art:

This essay is about Link, the 10 year old protagonist from Legend of Zelda (1987). He’s one of the first videogame characters I ever saw on a screen; and I met him back when I was the same age as him, so in some sense I guess I’ve always regarded him as a peer.
Link is known for being a ‘silent protagonist’, and I related to that aspect a lot when I was a kid. I related not only to his silence, but also to his suffering in silence: the gravity of his task, the danger of his world, the difficulty of what he undergoes. I related to Link’s battles against Lynels because I guess you could say I lived across the hallway from a Lynel. He’s the person who showed me these Zelda games in the first place.
Recalling our Understanding Comics, we could say that Link’s silence creates a kind of ‘closure’: a gap the writer has created within the world of the story. A narrative ‘closure’ works as follows: The green-clothed kid on the TV screen looks human—or at least like some kind of elf—so it stands to reason that he’s probably thinking & feeling something about all the various ordeals he keeps going through. Yet the game avoids ever specifying what it is he thinks or feels, leaving players free to fill that empty space using whatever is in our heads (and in some sense we’re even required to fill the space, since our perception of the storyworld as a continuous thing depends on our injecting meaning & detail into whatever closures we encounter).
We could further say that in being a closure, Link’s silence comes to function like a mirror: It both invites and depends upon imagination as a primary mode of perception, which means any interpretation I make of his silence will emerge not from Link’s head but from mine (and thus the more I try describing Link to you, the more I’ll be describing myself).
It says a lot about me, I think, that I’ve never actually seen Link as a happy kid embarking on some wholesome adventure to save the world. Instead I see a kid who’s being made to carry a heavy burden alone. He’s left to wander in a world filled with monsters, and populated only by old folks hiding in caves. He’s enduring violence at every turn, and he’s doing it because on some level this is what everyone expects him to do: It’s his duty, apparently, to get killed by monsters over and over again in a quest to save everyone around him from the kind of violence that is currently happening to him.
When I was 10 it felt entirely seemly for a Link killed in battle to lie mangled by the Lynel’s spear; in his death (and subsequent resurrection at 3 hp), all things appeared fair.

Now I’m 36, and I’ve spent two decades struggling with the memories & feelings I have from that time. I’ve tried avoiding & repressing them, which worked until it didn’t. I’ve tried remaining silent about them, but it turns out that makes me really unhappy. I don’t think you can contain these sorts of memories & feelings forever. You’re gonna wind up seeing them every time you look in a mirror—or for that matter, every time you perceive a period of silence—and so eventually I decided it was time to just write the feelings out.
I’ve structured this essay as a multi-part quest. You’ll begin this quest in the Overworld before seeking out three dungeons, each of which will question your courage in a different way. If you’re brave enough to make it through those you’ll emerge at the site of the fabled Temple of Time, whereupon you can discover the mythical Point of This Essay (though if you know anything about my writing style, reader, it’s liable to be well hidden indeed).
Content warning for childhood trauma and scenes of violence. Proceed with care, reader… if you are able.
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