I did a game jam last weekend! You can look at the result right here.
This game is a parable about time and society. A person must journey all the way around the surface of the globe, following the footsteps of his doomed countrymen into hell and confronting the ancient thing that brought them there.
I developed this project alongside Dylan Bremner between the hours of 7:30pm on a Friday night and 4:00pm the following Sunday. We used Flash’s fancy newish Stage3D (via the somewhat-interesting StarlingPunk framework). The rings consist of rectangular textures bent over circle-shaped triangle fans using some clever UV mapping and programmable shaders. I am very happy with it. It was a productive and enlightening experience.
Special thanks to Phil and especially Emily for allowing us to stink up their suite for an entire weekend!